Of Secret and Hidden Things
Talent +2 to any specific task. Examples: pick locks, geography, read languages, climb, riding etc.
Weapon proficiency Learn a weapon your class doesn’t allow. Cannot conflict with ethos per cleric or druid.
Combat casting +4 when rolling vs’ damage interruption of casting spells.
Dodge +1 ac vs. one enemy per round.
Endurance +4 con checks for purposes of running and other exertion
Improved Turning +2 to turning checks and number turned, except when dealing with unique undead
Improved Initiative +2 to initiative
Improved critical Double threat range on preferred weapon. prerequisite: BTH +8
Far shot add 50% to the range of any non-blackpowder missile weapon.
Rapid shot 1 extra shot with a non-BP missile weapon prerequisite: 13 dex and BTH+5
Power attack Trade BTH for damage bonus
Weapon focus BTH+1 with selected weapon
Two weapon fighting eliminate the -2 for two weapon fighting with dagger,shield or any reasonable small object. Prerequisite: dex13 and BTH+3
Weapon finesse use dex instead of str for attack rolls. Str still effects damage.
Black powder guns use and maintain black powder guns. Fighter, rogue, Ranger, Knight, Bard, Paladin need not take this feat
Speed loading Shoot a gun once every two rounds prerequisite: BTH+3
Improved parry Improve parry on chosen weapon by +2
Improved disarm reduce the AC needed to hit to 14+hit die of defend